Discussion:
[umbrello] [Bug 382421] New: Native windows build system required
Ralf Habacker
2017-07-17 07:18:52 UTC
Permalink
https://bugs.kde.org/show_bug.cgi?id=382421

Bug ID: 382421
Summary: Native windows build system required
Product: umbrello
Version: frameworks5
Platform: Other
OS: MS Windows
Status: UNCONFIRMED
Severity: normal
Priority: NOR
Component: general
Assignee: umbrello-***@kde.org
Reporter: ***@freenet.de
Blocks: 373980
Target Milestone: ---

To be able to compile umbrello native on Windows it is required to have a
native Windows build system.

System requirements:
1. Laptop or desktop pc with i5 or i7 (4-12 cores) the more the better
2. 512 GB SSD
3. >= 8GB RAM

software:
1. MS Visual Studio Express 2015
2. craft
3. git


Referenced Bugs:

https://bugs.kde.org/show_bug.cgi?id=373980
[Bug 373980] Fix craft related KF5 build issues
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Simon Andric
2017-07-17 17:24:07 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

Simon Andric <***@gmail.com> changed:

What |Removed |Added
----------------------------------------------------------------------------
CC| |***@gmail.com
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Luigi Toscano
2017-09-29 21:43:01 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

Luigi Toscano <***@tiscali.it> changed:

What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEEDSINFO
CC| |***@tiscali.it
Resolution|--- |WAITINGFORINFO

--- Comment #1 from Luigi Toscano <***@tiscali.it> ---
Please note that this is not really a bug of the product; this is more a task
that can be captured on Phabricator. Moreover KDE infrastructure provide
build.kde.org and a (work in progress, but working) server for building binary
artifacts (installer included).
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Ralf Habacker
2017-09-29 22:21:19 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

--- Comment #2 from Ralf Habacker <***@freenet.de> ---
(In reply to Luigi Toscano from comment #1)
Post by Luigi Toscano
Please note that this is not really a bug of the product; this is more a
task that can be captured on Phabricator.
With the drawback that you cannot have a complete overview in term of kind of
project management because bugs and features are also a kind of task. I read
somewhere that bugs/features will stay in bugs.kde.org and unfortunally
phabricator tasks could not link or depends on bugs.kde.org tickets.
Post by Luigi Toscano
Moreover KDE infrastructure
provide build.kde.org
which is a remote only build system and makes it hard or nearly impossible to
fix hidden build issues where jenkins does not provide enough informations to
see the root cause of the issue. Because of this I switched to SUSE obs for
building KDE Windows packages, which provides a local build client named osc.
Post by Luigi Toscano
and a (work in progress, but working) server for building binary artifacts (installer included).
Does it provide a local build client and support for building autotools based
packages, which are required for example for building kmymoney ?
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Luigi Toscano
2017-09-29 22:33:51 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

--- Comment #3 from Luigi Toscano <***@tiscali.it> ---
(In reply to Ralf Habacker from comment #2)
Post by Ralf Habacker
(In reply to Luigi Toscano from comment #1)
Post by Luigi Toscano
Please note that this is not really a bug of the product; this is more a
task that can be captured on Phabricator.
With the drawback that you cannot have a complete overview in term of kind
of project management because bugs and features are also a kind of task. I
read somewhere that bugs/features will stay in bugs.kde.org and unfortunally
phabricator tasks could not link or depends on bugs.kde.org tickets.
IMHO I think that the project tracking can be done on phabricator even now (not
different than what people using Trello for example do). Yes, bugs are going to
be "normal" links for now, but still. Of course feel free to raise this need to
the sysadmin team (in the Phabricator workboard).
Post by Ralf Habacker
Post by Luigi Toscano
Moreover KDE infrastructure
provide build.kde.org
which is a remote only build system and makes it hard or nearly impossible
to fix hidden build issues where jenkins does not provide enough
informations to see the root cause of the issue. Because of this I switched
to SUSE obs for building KDE Windows packages, which provides a local build
client named osc.
Does OBS build remotely, so you get the logs from osc? In this case, which
additional logs are available there which are missing from build.kde.org? If
our sysadmin knew about them, they could collect more data.
Post by Ralf Habacker
Post by Luigi Toscano
and a (work in progress, but working) server for building binary artifacts (installer included).
Does it provide a local build client and support for building autotools
based packages, which are required for example for building kmymoney ?
I guess that autotools are required for KMyMoney dependencies (which is out of
scope for this bug). It's based on craft, so I guess that the answer is yes
(craft being the tool to build locally, and support for autotools-based builds:
https://cgit.kde.org/craft-blueprints-kde.git/tree/autotools ).
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Luigi Toscano
2017-10-01 13:02:22 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

--- Comment #4 from Luigi Toscano <***@tiscali.it> ---
Compilation successful on the CI:
https://build.kde.org/job/Applications%20umbrello%20kf5-qt5%20WindowsMSVCQt5.9/5/
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Ralf Habacker
2017-10-01 14:52:03 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

--- Comment #5 from Ralf Habacker <***@freenet.de> ---
(In reply to Luigi Toscano from comment #3)
Post by Luigi Toscano
Post by Ralf Habacker
Post by Luigi Toscano
Moreover KDE infrastructure
provide build.kde.org
which is a remote only build system and makes it hard or nearly impossible
to fix hidden build issues where jenkins does not provide enough
informations to see the root cause of the issue. Because of this I switched
to SUSE obs for building KDE Windows packages, which provides a local build
client named osc.
Does OBS build remotely, so you get the logs from osc? In this case, which
additional logs are available there which are missing from build.kde.org? If
our sysadmin knew about them, they could collect more data.
For example in case of cmake configure errors on obs I add --trace to the spec
file through the web frontend at
https://build.opensuse.org/package/show/home:rhabacker:branches:windows:mingw:win64/mingw64-kmymoney
and let it rebuild, then I get detailed configure logs. Or if there are hidden
build issues (missing dependencies of not included object files or not
generating required files I add VERBOSE=1 (for cmake level) and/or V=1 (for
make level) to the spec file and get it on the next build.

Is this possible with build.kde.org ?

There are cases where all that does not help to find the hidden issue, for
example compile errors.
I can locally check out the related obs project on a linux system and rebuild
it locally, can inspect all generated files by using the obs command line
client osc. I proofed that this has been required several times. Does jenkins
provide this also with a negligible effort ?
Post by Luigi Toscano
Post by Ralf Habacker
Post by Luigi Toscano
and a (work in progress, but working) server for building binary artifacts (installer included).
do not work for umbrello, see
https://binary-factory.kde.org/job/umbrello-stable-win32/34/console.

If that will be fixed, there is still the issue how to deal with for example
compile errors which sometimes are *very* hard to find. How can you find the
root bug cause without having access to *all* build related files because you
do not know in which file the root causse may be. With craft you need a native
windows build system to rebuild all dependencies locally to get this. This is a
very time and hd space consuming job.

I do not have a big local windows build machine (requires at least quad core
and several 100 GB hd space) for performing the builds which is required to
build msvc builds using the KDE infrastructure and there are no accessable
windows build machines for KDE users so it looks to be impossible to go that
road.

With obs you can rebuild a package locally simply by checking out the related
project from obs and running "osc build <repository>" which fetches binary
packages for all related dependencies out of the box and build the package
(which requires about 1.5 G hd space)

Would that possible ?
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Andrew Crouthamel
2018-09-28 02:31:01 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

Andrew Crouthamel <***@kdemail.net> changed:

What |Removed |Added
----------------------------------------------------------------------------
Keywords| |triaged

--- Comment #6 from Andrew Crouthamel <***@kdemail.net> ---
Dear Bug Submitter,

This bug has been in NEEDSINFO status with no change for at least 15 days.
Please provide the requested information as soon as possible and set the bug
status as REPORTED. Due to regular bug tracker maintenance, if the bug is still
in NEEDSINFO status with no change in 30 days, the bug will be closed as
RESOLVED > WORKSFORME due to lack of needed information.

For more information about our bug triaging procedures please read the wiki
located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging

If you have already provided the requested information, please set the bug
status as REPORTED so that the KDE team knows that the bug is ready to be
confirmed.

Thank you for helping us make KDE software even better for everyone!
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Andrew Crouthamel
2018-10-28 03:31:03 UTC
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https://bugs.kde.org/show_bug.cgi?id=382421

Andrew Crouthamel <***@kdemail.net> changed:

What |Removed |Added
----------------------------------------------------------------------------
Resolution|WAITINGFORINFO |WORKSFORME
Status|NEEDSINFO |RESOLVED

--- Comment #7 from Andrew Crouthamel <***@kdemail.net> ---
Dear Bug Submitter,

This bug has been in NEEDSINFO status with no change for at least 30 days. The
bug is now closed as RESOLVED > WORKSFORME due to lack of needed information.

For more information about our bug triaging procedures please read the wiki
located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging

Thank you for helping us make KDE software even better for everyone!
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